Oceanic Season 3 Championship Rules

The Oceanic Season 3 Championship Rules apply to both the Online Qualifier process and the Finals held at PAX Australia. Throughout the rules there will be areas that specify Online and Specify All/Finals. If you are unsure which rules are referring to which stage of the tournament please contact Tournament officials.

Terms and Conditions

Player Eligibility

To be eligible to compete in the the Oceanic Season 3 Championship, each player must satisfy the following conditions:


1.1 Player Age

  • No player shall be considered eligible to participate in any Oceanic Season 3 Championship affiliated match, starting July 6th, 2013, before his or her 17th birthday, defined as having lived 17 full years.

1.2 Residency and Work Eligibility

  • Each player must submit proof that, at the time of any Oceanic Season 3 Championship-affiliated match, he/she will be (a) a legal permanent resident of a country in the Oceanic region. These Countries include and are limited to: Australia, New Zealand, Guam, New Caledonia, French Polynesia, Fiji, Northern Mariana Islands.

1.3 No Riot Employees

  • Players may not be employees of Riot Games Inc. (“RGI”) or League of Legends eSports Federation LLC or any of their respective affiliates at the start of or at any point during the Oceanic Season 3 Championship. “Affiliate” is defined as any person or other entity which own or controls, is under the ownership or control of, or is under common ownership or control with, an Owner. “Control” shall mean the power, through any means, to determine the policies or management of an entity, whether through the power to elect, appoint or approve, directly or indirectly, the directors, officers, managers or trustees of such entity or otherwise.

2. Payments to Teams and Players; Prizes

2.1 Event Prizes

  • During the Australian Finals, held at PAX Australia, teams shall have the opportunity to earn prize money based on their level of performance in this event.

  • The Australian Finals includes a prize pool of $40, 000 AUD.

  • Prizes are non-transferable and not exchangeable for any other prize.

3. Team Ownership and Roster Rules

3.1 Roster Requirements

  • Each team is required to maintain, at all times during the Oceanic Season 3 Championship, five players in the starting lineup (“Starters”), and 1 optional substitute player (“Reserves”) (collectively, the “Active Roster”). No individual may simultaneously hold two or more of the roles listed above. Changes to the Active Roster may occur as described in Section 4 below.

3.2 Roster Submission

  • Each team must submit a roster via the Tournament Registration system. Throughout the entirety of the Tournament, a team must keep at least 4 of its 5 members (not including substitute/reserve player) as part of their lineup. Any changes to a roster must be approved by Tournament officials after being submitted in writing to [email protected] Failure to retain at least 4 of its 5 registered members may result in disqualification.

3.3 Single-Day Substitutions

  • If a team wishes to substitute players after the team’s first match on a given day, this substitution must not be made in the middle of a series. substitute players are not allowed to used at the Finals event.

4. League Structure

4.1 Definition of Terms

  • 4.1.1 Game.

    An instance of competition on the Summoner’s Rift map that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destruction of a nexus), (b) Team Surrender, (c) Team Forfeit, or (d) Awarded Game Victory (See Section 9.5).

  • 4.1.2 Match.

    A set of games that is played until one team wins a majority of the total games (e.g., winning one games out of one (“best of one”); winning two games out of three (“best of three”)). The winning team will advance to the next round in a tournament format.

  • 4.1.3 Tournament Stages.

    Scheduled Tournament Stages that will occur over an approximately 3 week period of time. Oceanic Season 3 Championship Season will be divided into three stages (across Online & Offline) for stage of the Tournament. The Oceanic Season 3 Championship will consist of three stages: (a) Open Online Qualifiers, (b) Round of 16 Playoffs and (c) Australian Finals Event held at PAX Australia.

4.2 Schedule

The Oceanic Season 3 Championship in it’s entirety and broken down in stages can be found here. —LINK TO SCHEDULE.

4.3 Stage Details

  • 4.3.1 Stage 1 - Online Open Qualifier. Open to all teams in the Oceania region and to unlimited teams: the Online Open Qualifier stage will follow a single elimination format, which means once you lose you are knocked out of the Tournament. Teams will be placed into 8 brackets evenly distributed between registered teams and seeded at the Tournament organiser’s discretion. The Online Open Qualifier stage will consist of a best of one series until four teams remain in each of the 8 brackets. The final four teams from each bracket will then continue playing best of three series from this point on. The top two teams (the 1st and 2nd placing team) from each of the 8 brackets will qualify for Stage 2 - Round of 16 .

  • 4.3.2 Stage 2 - Round of 16. The Round of 16 will consist of one single elimination bracket; all best-of-three series. This bracket will be played out until only four teams are left. These top 4 teams from the Round of 16 Playoffs will qualify to advance to the Oceanic Season 3 Championship Finals at PAX Australia.

  • 4.3.3 Stage 3 - Oceanic Season 3 Championship Finals. The top four teams remaining from the Round of 16 will continue the Round of 16 bracket at the Oceanic Season 3 Championship Finals held at PAX Australia. There will be two Semi-Finals and one Grand Final that will all consist of a best of 3 series.


5. Match Process

5.1 Changes to Schedule

Tournament officials may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of an Oceanic Season 3 Championship match to a different date or otherwise modify the schedule of matches. In the event that Tournament officials modify a match schedule, Tournament officials will notify all teams at the earliest convenience.

5.2 Role of Referees

5.3 Responsibilities.

Referees are Tournament officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play.

  • 5.3.1 Referee Comportment.

    At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner and no passion or prejudice towards any player, team, team manager, owner, or other individual.

  • 5.3.2 Finality of Judgment.

    If a referee makes an incorrect judgment during a match, the judgment cannot be reversed, as the decision of the referee is absolute and final and there is no appeal process.

  • 5.3.3 Gambling Prohibition.

    All rules prohibiting gambling on LoL, as found below in Section 10, shall apply to referees without limitation.

5.4 Competitive Patch & Tournament Realm

Play will commence with League of Legends version 3.9. Changes to the competitive patch will be at the discretion of the Oceanic Season 3 Championship.

As a guideline, the competitive patch will be updated a full calendar week after the release of a new competitive patch. Oceanic Season 3 Championship matches in Oceania region for that week must be played on the same patch.

  • 5.4.1

    Example: Patch 3.01 was released on February 1, 2013. It will be eligible to be used as an Oceania Season 2 Championship competitive patch for all matches on or after completion of all matches scheduled on February 9, 2013. Champions who have not been available on the live service for more than 4 weeks will be automatically restricted.

  • 5.4.2 Example:

    Thresh was released January 23, 2013, so Thresh becomes eligible to be used in all Oceanic Season 3 Championship matches on February 20, 2013.

  • 5.5 Match Setup

    Players have as much time as they require prior to the Tournament start time to set up. As soon as the Tournament start time is reached all games must be started and the Tournament must be played out until completion.

5.6 Game Setup

  • 5.6.1 Start of Pick / Ban Process.

    Once all ten players have reported to the official game lobby the room owner is to start the game.

  • 5.6.2 Recording of Pick / Ban Process.

    Picks/bans will proceed through the client’s Tournament Draft feature.

  • 5.6.3 General / Game Settings

  • 5.6.3.1 Map: Summoner’s Rift

  • 5.6.3.2 Team Size: 5

  • 5.6.3.3 Allow Spectators: Lobby Only

  • 5.6.3.4 Game Type: Tournament Draft

5.7 Pick / Ban Phase & Side Selection

  • 5.7.1 Restrictions on Gameplay Elements.

    Restrictions may be added at any time before or during a match by Tournament officials, if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of the officials.

  • 5.7.3 Side Selection.

    Teams’ sides will be determined by the choice of higher seed. If there is no higher seed than a Tournament official will decide the side selection of each team.

  • 5.7.4 DRAFT MODE.

    Draft mode proceeds in a snake draft format as follows: Blue Team= A; Red Team = B Bans: ABABAB Picks: ABBAABBAAB

  • 5.7.5 Selection Error.

    In the event of an erroneously-selected Champion pick or ban, the team in error must notify a Tournament official before the other team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice to a Tournament official, the erroneous selection shall be deemed irrevocable.

  • 5.7.6 Game Start After Pick/Ban.

    A game will start immediately after the pick/ban process is complete, unless otherwise stated by a Tournament official. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch, also known as “Free Time.”

  • 5.7.7 Controlled Game Start.

    In the event of an error in game start or a decision by officials to separate the pick/ban process from game start, a Tournament official may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed pick/ban process.

  • 5.7.8 Slow Client Load.

    If a Bugsplat, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all ten players are connected to the game.


6. Game Rules

6.1 Definition of Terms

6.1.1 Unintentional Disconnection.

A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.

6.1.2 Intentional Disconnection.

A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.

6.1.3 Server Crash.

All players losing connection to a game due to an issue with a game server, Tournament Realm platform, or venue internet instability.

6.2 Game of Record

A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section 9.4). Examples of conditions which establish GOR:

-####6.2.1 Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.

  • 6.2.2 Line-of-sight is established between players on opposing teams.

  • 6.2.2.1 EXCEPTION: GOR is not established if line-of-sight is established through use of the Summoner spell “Clairvoyance” within the opponent’s base.
  • 6.2.3 Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.

  • 6.2.4 Game timer reaches two minutes (00:02:00).

6.3 Stoppage of Play - ONLINE

If a player intentionally disconnects without notifying a Tournament official or pausing, a Tournament official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by a Tournament official.

  • 6.3.1 Directed Pause. Tournament officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the Tournament officials, at any time.

  • 6.3.2 Player Pause.

    Each team is allowed a maximum of 15 minutes paused per game. If you extend that time limit once you will be warned, a second time will warrant a forfeit.

  • 6.3.3 Resuming the Game.

    The Team that pauses the game must inform their opposing team when they are ready to continue playing. At this point, the opposing team (that did not initiate the pause) is in charge of un-pausing the game.

  • 6.3.4 Player Communication During Stoppage of Play.

    Players pauses are allowed to accommodation any issues that arrive with lag, disconnections or PC malfunctions. Pauses right before battle initiations is prohibited and teams reported guilty of this will be reviewed by Tournament officials.

6.4 Stoppage of Play - LIVE EVENT

If a player intentionally disconnects without notifying a Tournament official or pausing, a Tournament official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by a Tournament official.

  • 6.4.1 Directed Pause. Tournament officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the Tournament officials, at any time.

  • 6.4.2 Player Pause.

    Players may only pause a match immediately following any of the events described below, but must signal a Tournament official immediately after the pause and identify the reason. Acceptable reasons include:

    • 6.4.2.1 An Unintentional Disconnection

6.4.2.2 A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)

6.4.2.3 Physical interference with a player (e.g., fan gank or broken chair)

Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a Tournament official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the Tournament official, but not to exceed a few minutes. If the Tournament official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless a Tournament official, in his/her discretion, determines that the game is subject to an Awarded Game Victory (see Section 9.5).

6.4.3 Resuming the Game. The game will not resume until clearance from a Tournament official is issued and all players are notified and ready at their stations.

6.4.4 Unauthorized Pause. If a player pauses or unpauses a game without permission from a Tournament official, it will be considered unfair play and penalties will be applied at the discretion of Tournament officials.

6.4.5 Player Communication During Stoppage of Play. Players are not allowed to discuss gameplay or game strategy with their teammates (or any topic that could provide a strategic advantage in the match) during a game pause.

6.5 Game Restart

The decision of which condition(s) shall justify a game restart is solely at the discretion of Tournament officials. Examples are listed below for purposes of illustration only:

6.5.1 Restarts Before GOR. The following are examples of situations in which a game may be restarted if GOR has not been established.

6.5.1.1 If a player notices that player’s rune, mastery, or GUI settings have not applied correctly between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.

6.5.1.2 If a Tournament official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).

6.5.2 Restarts After GOR. The following are examples of situations in which a game be restarted after GOR has been established.

6.5.2.1 If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.

6.5.2.2 If a Tournament official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).

6.5.3 Controlled Environment. Certain conditions may be preserved in the event of a restart. In all other restarts, Tournament officials may, in their sole discretion, control any aspects of the game to ensure fairness, including, without limitation, picks/bans or Summoner spells. If, however, a match is to be delayed more than 8 hours, then Tournament officials shall not retain same picks/bans or Summoner spells.

6.5.4 Player Confirmation of Settings. Each team captain shall verify that every player on his/her team has finalized their intended game settings (including runes, masteries, controls, and GUI settings) before GOR is

established. Any error in verification is not grounds for a game restart after GOR is established.

6.6 Awarded Game Victory

In the event of a technical difficulty which leads Tournament officials to declare a restart, the Tournament officials may instead award a game victory to a team. If a game has been played for more than 20 minutes on the game clock (00:20:00), Tournament officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.

6.6.1 Gold Differential. The difference in gold between the teams is more than 33%.

6.6.2 Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than seven (7).

6.6.3 Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than two (2).

6.7 Post-Game Process

  • 6.7.1 Results. Tournament officials will confirm and record game result.

  • 6.7.2 Tech Notes. Players will identify any tech issues with Tournament officials.

  • 6.7.3 Break Time. Tournament officials will inform players of the remaining amount of time before the next game’s pick/ban phase begins. Pick/ban phase will commence as scheduled, regardless of whether a team is fully present in the match area at that time. Tournament officials may, at their discretion, log in to a player’s account and join the game lobby. If only a single player from a team is present in the match area when the pick/ban phase begins, that player may determine all picks/bans for his/her team; however, if no player from a team is present in the match area when the pick/ban phase begins, that team shall be deemed to have forfeited the game.

  • 6.7.4 Results of Forfeiture.

    Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for best-of-1 matches, 2-0 for best-of-three matches, 3-0 for best-of-five matches). No other statistics will be recorded for forfeited matches.

6.8 Post-Match Process

  • 6.8.1 Next Match. Players will be informed of their current standing in the competition, including their next scheduled match.

  • 6.8.2 Post-Match Obligations. Players will be informed of any post-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any match matters.