Oceanic Season 3 Championship Qualifier & PAX Australia

 Terms and Conditions of Entry

The Australian Cyber League (“ACL”) will administrate the League of Legends Oceanic Season 3 Championship Qualifier (“the Tournament”) in accordance with these Official Rules, unless otherwise indicated. By participating in the Tournament each participant (each a “Player”) agrees to abide by the terms of these Official Rules and the decisions of ACL (which shall be final and binding in all respects).

1.  Eligibility & Entry

The Tournament is an open qualification Tournament to those who meet set eligibility requirements. With three key stages, qualification through each stage of the Tournament does not guarantee entry or progression to the following stages. Each stage can be identified as:

  • Open Online Qualifiers
  • Round of 16 Playoffs
  • Oceanic Season 3 Championship Finals at PAX Australia

The following eligibility requirements must be met in order to enter the competition’s first and second stage, the Open Online Qualifiers and Round of 16 Playoffs:all stages of the Tournament:

  • Date of Birth: Must be over 17 years of age on or before July 6, 2013, defined as having lived 17 full years
  • Proof of Residency (a): Must be a permanent resident of the Oceania region. Countries included and limited to: Australia, New Zealand, Guam, New Caledonia, French Polynesia, Fiji, Northern Mariana Islands.
  • Valid Passport: Must have a valid passport or be able to provide proof of purchase of a new passport to be eligible to compete in this event.

The following eligibility requirements must be met in order to progress to the competition’s third stage, the Oceanic Season 3 Championship Finals at PAX Australia, held in Melbourne, Australia on July 18 to July 21, 2013:

  • Date of Birth: Must be over 17 years of age on or before July 6, 2013
  • Proof of Residency: Must be a permanent resident of the Oceania region. Countries included are: Australia, New Zealand, Guam, New Caledonia, French Polynesia, Fiji, Northern Mariana Islands.
  • Valid Passport: Must have a valid passport to be eligible to compete in this event.

The Tournament is restricted to teams of five. You are allowed one optional substitute player throughout the Online Qualifiers (Open Online Qualifiers and Round of 16 Playoffs), however not allowed a substitute player at the Oceanic Season 3 Championship Finals at PAX Australia.

Entry to the Tournament is free of charge.

2. Tournament Format: 

Stage 1 - Online Open Qualifier:

Open to all teams in the Oceania region and to unlimited teams: the Online Open Qualifier stage will follow a single elimination format, which means once you lose you are knocked out of the Tournament. Teams will be placed into 8 brackets evenly distributed between registered teams and seeded at the Tournament organiser’s discretion.

The Online Open Qualifier stage will consist of a best of one series until four teams remain in each of the 8 brackets. The final four teams from each bracket will then continue playing best of three series from this point on. The top two teams (the 1st and 2nd placing team) from each of the 8 brackets will qualify for Stage 2 - Round of 16 .

Stage 2 - Round of 16:

The Round of 16 will consist of one single elimination bracket; all best-of-three series. This bracket will be played out until only four teams are left. These top 4 teams from the Round of 16 Playoffs will qualify to advance to the Oceanic Season 3 Championship Finals at PAX Australia.

Stage 3 - Oceanic Season 3 Championship Finals:

The top four teams remaining from the Round of 16 will continue the Round of 16 bracket at the Oceanic Season 3 Championship Finals held at PAX Australia. There will be two Semi-Finals and one Grand Final that will all consist of a best of 3 series. 

3. Player Rosters & Rotation

Throughout the entirety of the Tournament, a team must keep at least 4 of its 5 members (not including substitute/reserve player) as part of their line-up. Any changes to a roster must be approved by tournament staff after being submitted in writing to info@aclpro.com.au. A teams failure to retain at least 4 of its 5 registered members may result in disqualification.

4. Oceanic Season 3 Championship Finals at PAX Australia - Transportation

Players who live outside of two hours’ driving distance to Melbourne that require flights will have their flights and four nights of accommodation booked for them at the tournament organiser’s discretion. The Tournament organisers will use reasonable efforts to accommodate Player schedules and preferences, but may not be able to accommodate all requirements and requests.

Players who live in Melbourne, or within two hours driving distance of Melbourne, must make their own travel arrangements to and from the competition. There will be no reimbursement for any travel related incurred costs. However, these players will still be eligible for four nights of accommodation at the tournament organiser’s discretion.

Teams may elect one member including but not limited to a coach, trainer or caretaker to accompany them who will also receive flights and/or accommodation under the same criteria. This does not however include bringing a sixth Player/Substitute player.

5. Prizes

During the Oceanic Season 3 Championship Finals, teams shall have the opportunity to earn prize money based on their level of performance during those events.

The Oceanic Season 3 Championship Finals held at PAX Australia includes a $40,000 AUD prize pool. This is broken down based on performance as below:

1st: $20,000 AUD

2nd: $10,000 AUD

3rd: $5,000 AUD

4th: $5,000 AUD

Prizes are non-transferable and not exchangeable for any other prize. 

Winning teams consent to and are required to carry out the following:

  • • Conduct media interviews (up to 10 prior to the Oceanic Season 3 Championship Finals at PAX Australia)
  • • Be available for photographs, filming and recording at the Tournament.

6. Right to Use Player Name, Photograph and Recorded Content

Each Player and Spectator of the Oceanic Season 3 Championship Finals at PAX Australia is required to sign a recording and photography waiver prior to commencement of the event. 

By entering the Tournament, each Player agrees to the posting, use, altering, editing, or modification of his or her name, photograph, likeness, voice, team logo, or other information relating to the Player and statements made or information supplied by the Player, each in whole or in part in any and all present and future media, worldwide, in perpetuity, in connection with the Tournament, and/or the sale publication, display, advertising and trade of Riot Games PTY LTD and its affiliates, parent corporations, officers, and agents (“Riot”) and/or ACL without any further attribution, notification or compensation, except where prohibited by law.  Player releases ACL and/or Riot from any and all liability associated with such use.  

Riot and authorised Riot partners may film, record and/or take photographs during the Tournament, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting Riot and any affiliated products and services.

By attending the Oceanic Season 3 Championship Finals at PAX Australia, each Player authorises Riot and Riot partners to film, record and/or photograph his or her voice and likeness (“Image”), and also grants Riot and Riot’s partners the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Tournament, or any reproduction or modification thereof (collectively, the “Recordings”) in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. 

7. Release

By participating, each Player and winner waives any and all claims of liability against Riot and ACL, its parents, subsidiaries, affiliates, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Tournament or the acceptance, use or misuse of the prize.

8. Equipment Rules

8.1 Tournament-Provided Equipment

Tournament officials will provide, and Players will exclusively use, equipment in the following categories to Players for all official Tournament matches:

8.1.1 PC & Monitor 

8.1.2 Table and Chair

8.1.3 Headsets

At the request of a Player, Tournament officials will provide the following categories of equipment for use in all official Tournament matches:

8.1.3 4 PC Keyboards

8.1.4 5 PC Mice

8.1.5 6 Mousepads

9.1.6 Headsets and/or Earbuds

All Tournament-provided equipment shall be chosen, selected and determined at the sole discretion of Tournament officials.

8.2 Player-Owned or Team-Owned Equipment

Players are allowed to bring equipment in the following categories, which are owned by themselves or their teams, into the match area and use such equipment during official Tournament matches:

8.2.1 PC Keyboards

8.2.2 PC Mice and cord holders

8.2.3 PC Mousepads

8.2.4 Headsets and/or Earbuds

In the match area, Players may not bring into the match area or use or wear any headsets, earbuds and/or microphones, other than those provided by the Tournament, with the following sole exception: Players may wear a second headset, which is owned by themselves or their Teams, around their necks, so long as such second headset is a product of a Team sponsor and remains, at all times, unplugged, unpowered, without a battery of any kind, and is not used for any purpose which is not decorative in nature. If the second headset has a microphone, it must, at all times, remain fully retracted or in the opposite of a “ready” position.

All Player-owned or team-owned equipment must be submitted to Tournament officials in advance for approval. Unapproved equipment or equipment that is suspected by Tournament officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use Tournament-provided equipment instead. 

At their discretion, Tournament officials may disallow the use of any individual piece of equipment for reasons relating to Tournament security, safety or operational efficiency or effectiveness. 

No Player-owned or team-owned hardware or equipment may be brought into the Match Area if it features or displays any name, likeness or logo of a company or brand which is a competitor of Riot Games or League of Legends. 

8.3 Replacement of Equipment

If equipment or technical problems are suspected by Tournament officials at any time, a Player or Tournament official may request a technical review of the situation. A Tournament official will diagnose and troubleshoot problems, as needed. Tournament officials may order provide a replacement of any piece of equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of Tournament officials.

8.4 Player Uniforms

Players must wear official team uniforms during all Tournament matches and pre-match and post-match interviews. Jerseys and all other apparel worn during such times are subject to the restrictions set forth below.

Players may wear apparel with multiple logos, patches or promotional language. Tournament officials reserves the right at all times to impose a ban on objectionable or offensive apparel:

8.4.1 Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, that Tournament officials, in its sole and absolute discretion, considers unethical.

8.4.2 Advertising any non-“over the counter” drug, tobacco product, firearm, handgun or ammunition.

8.4.3 Containing any material constituting or relating to any activities which are illegal in Oceania, including but not limited to, a lottery or an enterprise, service or product that abets, assists or promotes gambling.

8.4.4 Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.

8.4.5 Advertising any pornographic website or pornographic products.

8.4.6 Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner’s consent or that may give rise to, or subject the Tournament or its affiliates, topics any claim of infringement, misappropriation, or other form of unfair competition.

8.4.7 Disparaging or libelling any opposing team or Player or any other person, entity or product.

8.4.8 The Tournament reserves the right to refuse entry or continued participation in the match to any Player who does not comply with the aforementioned apparel rules.

8.5 Computer Programs & Usage

Players are prohibited from installing their own programs and must use only the programs provided by Tournament organisers.

8.5.1 Voice Chat. Voice chat will be provided only via the native system used in Tournament-provided headsets. Use of third-party voice chat software (e.g., Skype) is not permitted. Tournament officials may monitor a team’s audio at the discretion of the Tournament organisers.

8.5.2 Social Media and Communication. It is prohibited to use Tournament computers to view or post on any social media or communication sites. This includes, but is not limited to, Facebook, Twitter, online forums/message boards and email.

8.5.3 Music and Streaming. It is prohibited to use Tournament computers to view or listen to any live streamed media or music sites. This includes, but is not limited to, Pandora Radio, Spotify, YouTube and GrooveShark.

8.5.3 4 Non-Essential Equipment. It is prohibited to connect non-essential equipment, such as cell phones, flash drives or MP3 players, to Tournament computers, for any reason.


8.6 Audio Controls

Players will be required to maintain volume levels above minimum settings, which will be clearly marked on the controls. Tournament officials may require players to adjust their volume levels higher if the officials determine, at their sole discretion, that volume levels are too low. 

Headphones must be placed directly on a Player’s ears, and must remain there for the duration of the game. Players are not permitted to obstruct the placement of headphones by any method or place any item, including hats, scarves or other articles of clothing, between the headphones and the Player’s ears.

8.7 Equipment Tampering

Players may not touch or handle another teammate’s owned or provided equipment after a match has started. Players who require assistance with their equipment should ask for assistance from a Tournament official.

9. Player Conduct

9.1 Competition Conduct

9.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of Tournament officials. Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as: Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game. Pre-arranging to split prize money and/or any other form of compensation. Sending or receiving signals, electronic or otherwise, from a confederate to/from a Player. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another Player to do so. Deliberately failing to play at one’s best in a game, in any manner inconsistent with the principles of good sportsmanship, honesty, or fair play. Hacking. Hacking is defined as any modification of the League of Legends game client by any Player, team or person acting on behalf of a Player or a team. Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, or any other game function that, in the sole determination of Tournament officials, is not functioning as intended. Spectator Monitors. Looking at or attempting to look at spectator monitors. Ringing. Playing under another Player’s account or soliciting, inducing, encouraging or directing someone else to play under another Player’s account. Cheating Device. The use of any kind of cheating device and/or cheat program. Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason. Tournament Discretion. Any other or further act, failure to act or behaviour which, in the sole judgment of Tournament officials, violates these Rules and/or the standards of integrity established by the Tournament, from time to time, for competitive game play.

9.1.2 Profanity and Hate Speech. A Player may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Player may not use any facilities, services or equipment provided or made available by tournament organisers or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications.

9.1.3 Disruptive Behaviour / Insults. A Player may not take any action or perform any gesture, or incite any other individual(s) to do the same, which is directed at an opposing Player and which is insulting, mocking, disruptive or antagonistic.

9.1.4 Abusive Behaviour. Abuse of Tournament officials, opposing Players, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another Player’s computer, body or property will result in penalties. Players and their guests (if any) must treat all individuals attending a match with respect.

9.1.5 Studio Interference. No Player may touch or otherwise interfere with lights, cameras or other studio equipment. Players may not stand on chairs, tables or other studio equipment. Players must follow all instructions of Tournament studio personnel.

9.1.6 Unauthorized Communications. All mobile phones, tablets and other voice-enabled and/or “ringing” electronic devices must be fully powered off during play. Players may not text/email while in the match area. During the match, communication by a Starter shall be limited to the five players on Starter’s team. 

9.2 Unprofessional Behaviour

9.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.

9.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, which are intended to isolate or ostracize a person and/or affect the dignity of the person.

9.2.3 Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favours.

9.2.4 Discrimination and Denigration. Players may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

9.2.5 Statements Regarding the Tournament, Riot Games, and League of Legends. Players may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of ACL, Riot or its affiliates, or League of Legends, as determined in the sole and absolute discretion of Tournament officials.

9.2.6 Player Behaviour Investigation. If Riot or Tournament officials determines that a Player has violated the Summoner’s Code, the LoL Terms of Service, or other rules of LoL, Tournament officials may assign penalties at their sole discretion.

9.2.7 Criminal Activity. A Player may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

9.2.8 Moral Turpitude. A Player may not engage in any activity that is deemed by Tournament officials to be immoral, disgraceful, or contrary to conventional standards of proper ethical behaviour.

9.2.9 Confidentiality. A Player may not disclose any confidential information provided by ACL or any affiliate of Riot Games, by any method of communication, including all social media channels.

9.2.10 Bribery. No Player may offer any gift or reward to another Player, coach, manager, Tournament official, Riot employee, or person connected with or employed by another Tournament team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

9.2.11 No Poaching or Tampering. No Player or Affiliate of a team may solicit, lure, or make an offer of employment to any Player who is signed to a competing Tournament team, nor encourage any such Player to breach or otherwise terminate a contract with the competing Tournament team.

9.2.12 Gifts. No Player may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game, including services related to defeating or attempting to defeat a competing team or services designed to throw or fix a match or game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Player by a team’s official sponsor or owner.

9.2.13 Non-Compliance. No Player may refuse or fail to apply the instructions or decisions of Tournament officials.

9.2.14 Match-Fixing. No Player may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these Rules.

9.3 Association with Gambling 

No Player or Tournament official may take part, either directly or indirectly, in betting or gambling on any results of any Tournament game or match. 

9.4 Subjection to Penalty

Any person found to have engaged in or attempted to engage in any act that Tournament officials believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of Tournament officials.

9.5 Penalties

Upon discovery of any Player committing any violations of the rules listed above, Tournament officials may, without limitation of its authority under Section 10.4, issue the following penalties:

9.5.1 Verbal Warning(s)

9.5.2 Loss of Side Selection for Current or Future Game(s)

9.5.3 Loss of Ban for Current or Future Game(s)

9.5.4 Fine(s) and/or Prize Forfeiture(s)

9.5.5 Game Forfeiture(s)

9.5.6 Match Forfeiture(s)

9.5.7 Suspension(s)

9.5.8 Disqualification(s)

Repeated infractions are subject to escalating penalties, up to, and including, disqualification from future participation in Riot supported Oceania events. It should be noted that penalties may not always be imposed in a successive manner. Tournament officials, in its sole discretion, for example, can disqualify a Player for a first offense if the action of said Player is deemed egregious enough to be worthy of disqualification by Tournament officials. 

9.6 Right to Publish

Tournament officials shall have the right to publish a declaration stating that a Player has been penalized. Any Players and/or team that may be referenced in such declaration hereby waive any right of legal action against the Tournament, ACL, Riot Games, Inc., and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors.

10. Venue, Competition Area Layout, and Schedule

10.1 General Venue Access Access for Oceanic Season 3 Championship teams to the restricted areas of venues for official tournament matches is restricted to owners, managers, coaches, and players only, unless otherwise approved, in advance, by Tournament officials. Permission to attend Oceanic Season 3 Championship matches is solely at the discretion of Oceanic Season 3 Championship.

10.2 Match Area

The “match area” is comprised of the area immediately surrounding any competition PCs used during match play. During match play, presence of Team Members in the match area is restricted solely to teams who are playing.

10.2.1 Team Managers.  Managers may be in the match area during the match prep process, but must leave prior to the pick/ban phase and may not return until after the end of the match.

10.2.2 Wireless Devices.  Wireless devices, including mobile phones and tablets, must be powered off while the players are involved in active play, including during pick/ban phase, pauses, remakes, and between games of multi-game matches. At their discretion, Tournament officials may collect such devices from players in the match area and return them to the players after the end of the match.

10.2.3 Food and Drink Restrictions.  No food is allowed in the match areas. Drinks are permitted in the match area only in Riot-branded re-sealable containers. Tournament officials will provide such containers to players upon request.   

11. Match Process – ALL.

11.1 Changes to Schedule

Tournament officials may, at its sole discretion, re-order the schedule of matches within a given  day and/or change the date of an Oceanic Season 3 Championship match to a different date or otherwise  modify the schedule of matches. In the event that Tournament officials modify a match schedule, Tournament officials will notify all teams at the earliest convenience.

11.2 Arrival at Venue

Members of a team’s Active Roster who are participating in an Oceania Season 3 Championship event must arrive at the venue no later than the time specified by Tournament officials.

11.3 Role of Referees

11.3.1 Responsibilities.  Referees are Tournament officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play. Their oversight includes, but is not limited to: Checking the team’s lineup before a match. Checking and monitoring player peripherals and match areas. Announcing the beginning of the match. Ordering pause/resume during play. Issuing penalties in response to Rule violations during the match. Confirming the end of the match and its results.

11.3.2 Referee Comportment.  At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner and no passion or prejudice towards any player, team, team manager, owner, or other individual.

11.3.3 Finality of Judgment.  If a referee makes an incorrect judgment during a match, the judgment cannot be reversed, as the decision of the referee is absolute and final and there is no appeal process.

11.3.4 Gambling Prohibition. All rules prohibiting gambling on League of Legends, as found below in Section 10, shall apply to referees without limitation.

11.4 Competitive Patch & Tournament Realm

Season Three Regular Season play will commence with League of Legends version 1.74 (aka “The Thresh Patch”). Changes to the competitive patch will be at the discretion of the Oceanic Season 3 Championship.

As a guideline, the competitive patch will be updated a full calendar week after the release of a new competitive patch. Oceanic Season 3 Championship matches in Oceania region for that week must be played on the same patch.

11.4.1  Example: Patch 3.01 was released on February 1, 2013. It will be eligible to be used as an Oceania Season 2 Championship competitive patch for all matches on or after completion of all matches scheduled on February 9, 2013. Champions who have not been available on the live service for more than 4 weeks will be automatically restricted.


Example: Thresh was released January 23, 2013, so Thresh becomes eligible to be used in all Oceanic Season 3 Championship matches on February 20, 2013.

11.5 Pre-Match Setup

11.5.1 Setup Time.  Players will have designated blocks of time prior to their match time to ensure they are fully prepared. Tournament officials will inform players and teams of their scheduled setup time and duration as part of their match schedule, and may change the schedule at any time. Setup is comprised of the following: Ensuring the quality of all Tournament-provided equipment. Connecting and calibrating peripherals. Ensuring proper function of voice chat system. Setting up rune and mastery pages. Adjusting in-game settings. Limited in-game warm-up.

11.5.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, player must alert and notify a Tournament official immediately.

11.5.3 Technical Support.  Tournament officials will be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.

11.5.4 Timeliness of Match Start.  It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of Tournament officials. Penalties for tardiness may be assessed at the discretion of the Tournament officials.

11.5.5 Acknowledgement of Pre-Match Testing.  No fewer than ten minutes before the match is scheduled to begin, a Tournament official will confirm with each player that their setup is complete.

11.5.6 Player Ready State.  Once all ten players in a match have confirmed completion of setup, players may not alter their rune pages or enter a warm-up game.

11.5.7 Game Lobby Creation.  Tournament officials will decide how the official game lobby will be created. Players will be directed by Tournament officials to join a game lobby as soon as testing has been completed, in the following order of positions: Top, Jungle, Mid, ADC, Support.

11.6 Game Setup

11.6.1 Start of Pick / Ban Process. Once all ten players have reported to the official game lobby, a Tournament official will request confirmation that both teams are ready for the pick/ban phase (as defined and described below). Once both teams confirm readiness, a Tournament official will instruct the room owner to start the game.

11.6.2 Recording of Pick / Ban Process. Picks/bans will proceed through the client’s Tournament Draft feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of Tournament officials, the Tournament officials will record the official picks/bans and manually abort the game start.

11.6.3 General / Game Settings Map: Summoner’s Rift Team Size: 5 Allow Spectators: Lobby Only Game Type: Tournament Draft

11.7 Pick / Ban Phase & Side Selection

11.7.1 Tournament Draft. Tournaments officials may choose to employ either the Tournament Draft mode feature or a manual draft (e.g., draft that is conducted in chat without the use of an in-game feature). Teams cannot use substitutes after the start of the draft. Players may play any Champion which their team has drafted, but must confirm their selection with a Tournament official.

11.7.2 Restrictions on Gameplay Elements. Restrictions may be added at any time before or during a match, if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of the officials.

11.7.3 Side Selection. Teams’ sides will be determined by the choice of higher seed. If there is no higher seed than a Tournament official will decide the side selection of each team.

11.7.4 DRAFT MODE.  Draft mode proceeds in a snake draft format as follows: Blue Team= A; Red Team = B 



11.7.5 Selection Error. In the event of an erroneously-selected Champion pick or ban, the team in error must notify a Tournament official before the other team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice to a Tournament official, the erroneous selection shall be deemed irrevocable.

11.7.6 Game Start After Pick/Ban. A game will start immediately after the pick/ban process is complete, unless otherwise stated by a Tournament official. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch, also known as “Free Time.”

11.7.7 Controlled Game Start. In the event of an error in game start or a decision by officials to separate the pick/ban process from game start, a Tournament official may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed pick/ban process.

11.7.8 Slow Client Load. If a Bugsplat, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all ten players are connected to the game.